Official Tileset
The package below was prepared using Kruggsmash’s official tileset as of August 2, 2018.
Download
Alternate Downloads
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Installation
1. If using the Complete Package, simply copy the data folder to replace the one in your Dwarf Fortress folder. Otherwise place the image/palette as described in Step 2.
2. Verify the tileset image was extracted to “data/art/kruggsmash.png”. The color palette should replace “data/init/colors.txt”.
3. Most importantly, even if you used the Complete Package, you must edit “data/init/init.txt” and replace the “font” image in four locations:
Standard (Recommended)
[FONT:____.png] -> [FONT:kruggsmash.png] [FULLFONT:____.png] -> [FULLFONT:kruggsmash.png] [GRAPHICS_FONT:____.png] -> [GRAPHICS_FONT:kruggsmash.png] [GRAPHICS_FULLFONT:____.png] -> [GRAPHICS_FULLFONT:kruggsmash.png]
High Resolution
[FONT:____.png] -> [FONT:kruggsmash-2880.png]
[FULLFONT:____.png] -> [FULLFONT:kruggsmash-2880.png]
[GRAPHICS_FONT:____.png] -> [GRAPHICS_FONT:kruggsmash-2880.png]
[GRAPHICS_FULLFONT:____.png] -> [GRAPHICS_FULLFONT:kruggsmash-2880.png]
Standard Resolution - TWBT
This keeps custom Kruggsmash letters and numbers, but replaces all symbols and icons with the default “Curses” font. It requires Text Will Be Text (TWBT). This means the menus are all correct text instead of symbols.
[FONT:____.png] -> [FONT:kruggsmash-twbt-font.png] [FULLFONT:____.png] -> [FULLFONT:kruggsmash-twbt-font.png] [GRAPHICS_FONT:____.png] -> [GRAPHICS_FONT:kruggsmash.png] [GRAPHICS_FULLFONT:____.png] -> [GRAPHICS_FULLFONT:kruggsmash.png]
High Resolution - TWBT
This keeps custom Kruggsmash letters and numbers, but replaces all symbols and icons with the default “Curses” font. It requires Text Will Be Text (TWBT). This means the menus are all correct text instead of symbols.
[FONT:____.png] -> [FONT:kruggsmash-twbt-font-2880.png]
[FULLFONT:____.png] -> [FULLFONT:kruggsmash-twbt-font-2880.png]
[GRAPHICS_FONT:____.png] -> [GRAPHICS_FONT:kruggsmash-2880.png]
[GRAPHICS_FULLFONT:____.png] -> [GRAPHICS_FULLFONT:kruggsmash-2880.png]
4. All done! Start the game to verify the new tileset is working correctly.
5. If the window size is wrong you can either resize your window normally, or edit init.txt and adjust WINDOWEDX and WINDOWEDY based on your needs.